For a movie called Street Fighter, there aren't many streets and there's even less fighting. When it comes to liberties taken with the source material, however, that's only scratching the surface.
After the meteoric success of the Street Fighter II video game, a live-action feature film was all but inevitable - but Capcom's guiding hand in the movie's development quickly became a clenched fist that suffocated all the life out of this once-promising project.
For this Thanksgiving's cinematic turkey, we breakdown all of the pitfalls, poor decisions, and bad luck that plagued this production every step of the way. Grab your forks and knives because you're in for a feast.
Topics include: why no iteration of this was ever going to be a tournament movie, the desire to streamline the roster of characters for the sake of clarity and why that didn't happen, the inexplicable decision to make Guile the main character, the catastrophic effect Raul Julia's illness had on their shooting schedule, the real reason each character doesn't have their own unique fighting style, what the Mortal Kombat movie understood about these types of adaptations, and so much more!